Thursday, February 07, 2008

Run Cycle / with weapon

I did not model these characters. All characters and associated rigs were supplied by http://www.highend3d.com and their associated artists.

All shown walk cycles and run cycles by ADM

Thursday, January 31, 2008

Monday, January 28, 2008

Level Design: Concept stage








My concept of the Hell Church. It's a scary place.

Hand sketch with pencil and grey marker, color with Photoshop

2.25 hours work thus far.

3d Cross for Unreal Level - 1.5 hours.

Friday, December 21, 2007

Phrases: Continued

5. Takin a whizz....
6. To the max!

Sunday, December 16, 2007

Saturday, December 15, 2007

Moosetrap

The project was to design and 3d model a vehicle that could move across this obstacle course, grab the ball out of the first cage, move it beneath both rings, and place it inside the other cage while not only constantly keeping at least 2 points on the ground at all times, but never touching the sides of the cages. This was hard.
Car Chase for 3d Camera Techniques. Had to show motion blur and depth of field.

Suicide Video

The catch with this animation is that I was not allowed to animate anything on screen. If something moves, it has to be when the camera isn't looking. Only the cameras are allowed to move in this animation.

Friday, December 14, 2007

Wednesday, December 12, 2007

Slum Update


Critiques welcome.

Final: Hard Surface and Organic Modeling






Modeled some tools for my hard surface final.

Friday, November 30, 2007

The Kriss: Update


High Poly version.
Tonight is normal map cage/diffuse night. Not looking forward to this :P

Friday, November 16, 2007

Thursday, November 15, 2007

Yeah


I posted an earlier version of this painting earlier on thinking it was the final product... I was wrong, this is the finished one.

Wednesday, November 14, 2007

Friday, November 02, 2007

Gas Pump Project



gotta keep this guy and an additional prop under 4k polys.