Sunday, December 21, 2008

Thursday, December 18, 2008

Wednesday, November 26, 2008

Harvestor Engage!


So I haven't completely finished the textures for the Ark yet, but I need to move forward and start makingsome headway on the other objects for the scene. Next is the Harvestor, which is what actually processes and distributes the energy siphoned from the Ark.

High Poly WIP shown with Ark.

Oh yah! I forgot






Forgot to post new stuff!
Experimenting with textures here.

Tuesday, November 04, 2008

Thursday, October 30, 2008

Saint Inlay - Amost there!



Final High to Low Conversion. And final pass (probably) for color.

Wednesday, October 22, 2008

Tuesday, October 21, 2008

Saint Inlay - WIP




Wall tiled saint inlays for my senior project.

Hi Poly WIP

Friday, October 10, 2008

Generator WIP


hi poly = 1.5million quads
low ply = 3,700 quads NORMAL MAPS FTW!!

Wednesday, October 01, 2008

Thursday, September 25, 2008

Senior Project Plan: ARK






Here is the concept art I created for my senior project that I'll be working on over the next 6 months. This is the beginning of the project that will give me the portfolio that should get me a job at graduation.

The story is called ARK. It is based around humanity and God coming together into a pact where our creator sacrifices himself to his children in order for us to harvest his energy to fight an evil invading supernatural extra-dimensional force.

Shown here in the concept art are the objects that will make up the environment where the body of God is held, within the harvesting machine named ARK.

Friday, September 05, 2008

Lamps finally finished





Okay, here's the final. I'll have a sheet made for it by tomorrow night, posted sometime after.

Friday, August 29, 2008

Tuesday, August 26, 2008

finished animation. didn't get the turret to animate... yet

Monday, August 25, 2008

3dDoodle



10 mins in max... high poly chaingun... meh. for use in an animation

Obelisk: Upgrade


almost done... wip. extra geometry + smoothing groups = upgrade

Tuesday, August 19, 2008

Some prototyping stuff

Some work in progress on my props for prototyping.







Tuesday, August 12, 2008

animation midterm

heavy run cycle. Press play many times in a row to see the loop

Wednesday, July 02, 2008

Practice


been practicing new techniques over the summer break, here's a WIP of a high poly high detail lamp post

Sunday, June 01, 2008

A Break

So... my Blizzard review was very lukewarm. I didn't really get any critiques on my work that was very enlightening. I did, however, post my portfolio on polycount.com forums and received a prompt ass raping.

so yeah, you'll start seeing a much higher degree of work being posted from hereon out, seeing that I'll be critting my work on polycount before moving forward with things. Word.

Tuesday, May 20, 2008

SC II: electric battlefield sign



JOIN THE ARMY! KILL THE ZERG!
work in progress: now with normals! and glowy stuff!