Saturday, March 22, 2008

Zbrush class


Model by: unknown
Modified by ADM
Textures (diffuse, ambient occ, normal, specular) by ADM

Thursday, March 20, 2008

Thursday, March 13, 2008

Thor with Normal Maps


Low poly model with high poly normal projection i.e. illusion of being more detailed than it really is.

Thursday, March 06, 2008

New sketches...




Kickin it up a notch. The sketches look much better after you click on them and view them full size.

Thursday, February 14, 2008

Wednesday, February 13, 2008

Tuesday, February 12, 2008

Thursday, February 07, 2008

Run Cycle / with weapon

I did not model these characters. All characters and associated rigs were supplied by http://www.highend3d.com and their associated artists.

All shown walk cycles and run cycles by ADM

Thursday, January 31, 2008

Monday, January 28, 2008

Level Design: Concept stage








My concept of the Hell Church. It's a scary place.

Hand sketch with pencil and grey marker, color with Photoshop

2.25 hours work thus far.

3d Cross for Unreal Level - 1.5 hours.

Friday, December 21, 2007

Phrases: Continued

5. Takin a whizz....
6. To the max!

Sunday, December 16, 2007

Saturday, December 15, 2007

Moosetrap

The project was to design and 3d model a vehicle that could move across this obstacle course, grab the ball out of the first cage, move it beneath both rings, and place it inside the other cage while not only constantly keeping at least 2 points on the ground at all times, but never touching the sides of the cages. This was hard.
Car Chase for 3d Camera Techniques. Had to show motion blur and depth of field.

Suicide Video

The catch with this animation is that I was not allowed to animate anything on screen. If something moves, it has to be when the camera isn't looking. Only the cameras are allowed to move in this animation.