Friday, September 05, 2008

Lamps finally finished





Okay, here's the final. I'll have a sheet made for it by tomorrow night, posted sometime after.

Friday, August 29, 2008

Tuesday, August 26, 2008

finished animation. didn't get the turret to animate... yet

Monday, August 25, 2008

3dDoodle



10 mins in max... high poly chaingun... meh. for use in an animation

Obelisk: Upgrade


almost done... wip. extra geometry + smoothing groups = upgrade

Tuesday, August 19, 2008

Some prototyping stuff

Some work in progress on my props for prototyping.







Tuesday, August 12, 2008

animation midterm

heavy run cycle. Press play many times in a row to see the loop

Wednesday, July 02, 2008

Practice


been practicing new techniques over the summer break, here's a WIP of a high poly high detail lamp post

Sunday, June 01, 2008

A Break

So... my Blizzard review was very lukewarm. I didn't really get any critiques on my work that was very enlightening. I did, however, post my portfolio on polycount.com forums and received a prompt ass raping.

so yeah, you'll start seeing a much higher degree of work being posted from hereon out, seeing that I'll be critting my work on polycount before moving forward with things. Word.

Tuesday, May 20, 2008

SC II: electric battlefield sign



JOIN THE ARMY! KILL THE ZERG!
work in progress: now with normals! and glowy stuff!

Monday, May 19, 2008

Sunday, May 18, 2008

Thursday, May 15, 2008

Tuesday, May 13, 2008

Starcraft II





concept for a Starcraft II building. It's a terran Energy Processing Depot (EPD) where SCV's can deliver their cargo to for immediate processing instead of making the full trip back to the command center.

This will be fully animated, including liftoff.

Sunday, May 11, 2008

Saturday, May 03, 2008